Social sciences/Communications/Mass media/Media violence
AAAS Neuroscience and Society Event Showcases Games’ Effects on Brain, Behavior The typical client at ReSTART treatment center is young, male, depressed, anxious, sleep-deprived, failing in school or at work, poorly developed physically, unfamiliar with normal dating relationships — and living every possible moment in front of a screen.
AAAS Neuroscience & Society Event Looks at Video Games' Effects
The characteristics of gun violence, risk and protective factors, prevention, gun safety technology, and the influence of video games were identified as key research priorities by a committee of the Institute of Medicine and the National Research Council, chaired by AAAS CEO Alan I. Leshner.
“The complexity and frequency of gun-related violence combined with its impact on the health and safety of the nation’s residents make it a topic of considerable public health importance,” Leshner said.
Alan I. Leshner, chief executive officer of AAAS and executive publisher of Science, sent letters to U.S. President Barack Obama and two congressional representatives commending their efforts to end a long-standing federal freeze on gun violence research.